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Teaching for the Future

Effective Classroom Practices To Transform Education

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Teachers are the most important school-related factor influencing student learning. Teachers can help level the playing field and provide opportunities for success to all their students. They can inspire students to innovate; to think and reflect and to work in collaboration with others. Good teachers can also stimulate and guide students' development so that their achievements go beyond their own expectations. Therefore, how teachers achieve this in the classroom is important to understand. Teaching for the Future: Effective Classroom Practices To Transform Education links research and data on key issues facing teachers today with teachers’ own experiences to overcome challenges and create an effective classroom. This report builds on the discussions and stories shared at the Qudwa Global Teachers’ Forum, organised by the Crown Prince of Abu Dhabi on 7-8 October 2017. It captures the efforts made by teachers, from across the world, to facilitate student learning and transform education to build a fairer, humane and inclusive world. The report provides an in-depth analysis of issues that teachers encounter in their day-to-day professional life, particularly those around equity and reducing personal and social disadvantage, building academic, social and emotional well-being of students through parental engagement and integrating information and communication technology in classrooms.

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How can we effectively use technology in classrooms?

The classroom experience is rapidly changing through the integration of information and communication technology, internet connectivity and technology-based pedagogies. This chapter first explores how teachers can use technology to provide quality instruction, and provides a few insights on how teachers can better integrate technology and innovation to facilitate learning for all. The chapter then examines how teachers can engage with social media to support learning and help bolster students’ ability to navigate through digital spaces. Lastly, the chapter focuses on using elements of games as a means of increasing student engagement, and identifies benefits and challenges of making games a part of the classroom experience.

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