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Measuring Innovation in Education

A New Perspective

image of Measuring Innovation in Education

Do teachers innovate? Do they try different pedagogical approaches? Are practices within classrooms and educational organisations changing? And to what extent can change be linked to improvements? A measurement agenda is essential to an innovation and improvement strategy in education. Measuring Innovation in Educationoffers new perspectives on addressing the need for such measurement.

This book’s first objective is informative: it gives readers new international comparative information about innovation in education compared to other sectors. And it documents change in a variety of dimensions of school practices between 1999 and 2011. Its second objective is methodological: it assesses two approaches to capturing the extent and type of innovation occurring within and across education systems. The third objective is exploratory: this book showcases a large-scale pilot that presents over 200 measures of innovation in education using existing international data. Last but not least, the fourth objective is prospective: this report proposes new approaches to measuring innovation in education in the future.

This book is the beginning of a new journey: it calls for innovations in the field of measurement – and not just of education.

English

Innovation in the provision of special education in schools

Centre for Educational Research and Innovation

Innovation in the classroom includes different possibilities for using computers during classroom instruction across subjects. Teachers may choose to integrate their instruction with a wider or narrower use of computers to serve different pedagogical purposes. The aim of innovation with regard computer use could be, for example, for students to develop an adequate set of digital competencies in primary school and to make students more aware of the usefulness of computers for their learning. A reduction in ICT use in the classroom may result from innovations such as a decision to provide computers for the home, or a preference for providing hands on experience through real objects and experiments rather than virtual ones.

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