Gender equality in education: Computer use, video gaming and attitudes towards learning (Edition 2015)

Tables in the computer use, video gaming and attitudes towards learning dataset show data by gender on the frequency of use of information technology both at school and outside school. Also included are data on the relationship between reading performance and enjoyment as well as students' attitudes to learning.

English

Keywords: video gaming, attitudes, gender, school, performance, computer use, reading, learning, information technology